Having earned some XP in CE, I could do a better one than I did years ago. I uploaded a new version of the table, re-built from scratch. If you're interested, let me know and I'll update this table. I did not include them because I did not really need to change any of those to have a smooth ride in the game. PS: I found the spell levels, catalysts and the Overlord's characteristic (destruction/domination) as well. Don't take more than 50 or so from any given colour or else they'll start disappearing. 120 is plenty though Take 40 browns, 30 reds, 30 greens, 20 blues and you will do just fine. The reason is that your minions start wondering around (and they do not even follow you when you call them back). While you can push the max horde size above 120 (even 200 was working), I do not recommend it. The reason is simple: each minion is an individual now so if you increase the number of souls, their personal details will be missing, therefore the game will obviously crash when it is trying to access invalid pointers. While it is easy to locate the values, do not change the number of minion souls you have (the total, in the pit), otherwise your game will start crashing and you will need to start a new game. (*) no need to keep these enabled, just enable once and then turn it off after you let the game run for a sec Ship hack: Health and power for the ship ![]() Horde hack(*): your max horde size will be set to 120 Treasury hack(*): fill your treasury with goodies Minion HP hack: Health for the minions (in some cases they may still die if you have patience to find the other locations where they take damage, let me know the address and I'll update the table) Overlord hack: Health and mana for the Overlord Forge hack: no minions will be consumed when forging items (resources will be)
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